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[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more
[URP] VFX Graph projects have visual artifacts when viewed with certain ...
Team notes: - VFX Graph not production ready on mobile, aim to address during 2020 cycle. - More info on forums: https://forum.unity... Read more
Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce: 1. Open the attached project "testingtest.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/VFX/test.vfx 4. ... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to FILEPATH* 3. Double-click the Airborne G... Read more
Inserting operator changes the type
Repro steps: 1. Create a Vector3 operator and plug it into a Normalize operator 2. Right click on the edge between them and insert a... Read more
VFX compile error when using GraphicsBuffer Color & Vector4.
Repro steps: 1. Import the attached GraphicsBufferMinRepro package in an URP/VFX-enabled project 2. Open the GeometrySurfaceVFX scen... Read more
[VFX Graph] Output add button cropped in subgraph blackboard
In a subgraph, the "+" buttong to add an output is cropped when there is at least 1 property in the blackboard. Repro: Create a V... Read more
[OpenGL][VFX Graph] Effect is not compiled and Kernel at index is invali...
How to reproduce: 1. Create a new VFX in URP project using OpenGL graphics API 2. Observe that VFX is not compiled and multiple erro... Read more
[VFX Graph] Individual particles do not contain outline
How to reproduce: 1. Open the attached HDRP package 2. Select VFX in the Scene View and observe that orange outline Expected result... Read more
[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce: 1. Open the attached package 2. Connect Get size custom attribute to Set Size block 3. Save the graph Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used