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27
votes
Active

Calculate Asset Dependency List is very slow during Addressables build w...

Package: Scriptable BuildPipeline

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Feb 10, 2021

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Version/s: 2018.4.28f1, 2019.4.3f1, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Select Window/Analysis/Profiler and enable Deep Profile 3. Set Profiler m... Read more

0
votes
Fixed

Material information is not updated correctly when rebuilding asset bundle

Package: Scriptable BuildPipeline

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May 19, 2017

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Version/s: -

Reproduction steps: 1. Open project attached(Bundle.zip) 2. Build asset bundle (Menu/Demo/Build). 3. Press play. <-- Instan... Read more

0
votes
Fixed

Asset bundle dependencies can be broken under some circumstances

Package: Scriptable BuildPipeline

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Feb 23, 2018

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Version/s: Unity Source

Removed references are sometimes kept in asset files and taken into account to determine AB dependencies. Steps: 1. Open repro proj... Read more

0
votes
Fixed

Incremental Asset Bundle build doesn't change the binary data if, only c...

Package: Scriptable BuildPipeline

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Sep 20, 2018

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Version/s: -

Reproduction steps: 1. Open "BundleTest2.zip" project 2. "Build" -> "BuildBundles" 3. Duplicate the Asset Bundle and name the folde... Read more

0
votes
Won't Fix

Camera.previousViewProjectionMatrix does not update when using any SRP s...

Package: Scriptable BuildPipeline

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Oct 09, 2018

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Version/s:

To reproduce: 1. Open attached project 2. Make sure any SRP is assigned in Graphics settings 3. Enter Play mode 4. Move the camera,... Read more

1
votes
Fixed

[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping

Package: Scriptable BuildPipeline

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Jan 15, 2019

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Version/s: 2017.4.17f1

Steps to reproduce: 1) Open attached project 2) Switch to Android platform 3) In menu bar Build > AssetBundlesWithHash 4) Build > Pl... Read more

0
votes
Fixed

[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...

Package: Scriptable BuildPipeline

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Jun 27, 2019

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Version/s: 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Edited.zip" 2. Run the menu item: Test -> Old Style Build 3. Run the menu item: Test -> ... Read more

0
votes
By Design

Unneeded shader variants are added to the bundle when using Scriptable B...

Package: Scriptable BuildPipeline

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Jul 01, 2019

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Version/s: 1.5.0

Building asset bundles with the Scriptable Build Pipeline includes more shader variants than required How to reproduce: 1. Open the ... Read more

0
votes
Fixed

Scriptable Build Pipeline builds asset bundles without including prefab ...

Package: Scriptable BuildPipeline

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Aug 19, 2019

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Version/s: 1.5.2

To reproduce: 1. Open attached project "SBP_Test.zip" 2. In Main Toolbar, go to Assets > BuildAllAssets 3. When assets are built, go... Read more

0
votes
By Design

[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...

Package: Scriptable BuildPipeline

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Aug 28, 2019

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Version/s: 1.0.1, 1.5.2

How to reproduce: 1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip") 2. Build asset bundles (... Read more

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