Search Issue Tracker
isDebugBuild returns False in the Editor when its value is checked after...
How to reproduce: 1. Open the attached project "Case_1317834" 2. Build the project 3. Observe the Console Window Expected result: i... Read more
Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps: 1. Open the user's attached project 2. Select Window/Analysis/Profiler and enable Deep Profile 3. Set Profiler m... Read more
Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more
"Build Task CalculateSceneDependencyData failed with exception: Object r...
How to reproduce: 1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip" 2. Open Window>Asset Management>Ad... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a d... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce: 1. Open the user attached project “HashChanges.zip“ 2. Open Addressables Groups Window (Windows>Asset Management... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“ 2. Open the “SampleScene” Scene 3. Open the Addressable Group window (Win... Read more
Building addressables for il2cpp fails with unclear error when il2cpp no...
Reproduction steps: 1. Open the user's project 2. Open the Addressables Group window 3. Choose Build > New Build > Default Build ... Read more
m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...
Reproduction steps: 1. Open the user’s attached project “TestOptimizeMeshData” 2. Click Build > Clear Build Cache > All in the Add... Read more
Build cache doesn't take defines into consideration
How to reproduce: 1. Open the user’s attached project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. Select Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
- IL2CPP Player crash on memset in VCRUNTIME140D when selecting UI GameObject
- [BiRP] GetScriptableCullingParameters() uses the wrong projection matrix when rendering two forward+ passes in XR