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Light dot line appears on a specific sprite when using Sprites/Diffuse s...
To reproduce:1. Open project2. Open Main scene Expected vs Actual: there should not be any light dot lines on lighted sprite(gif att... Read more
[NetworkTransform] Character position is not synced when rigibody isKine...
To reproduce:1. Open project2. Build and run Main scene, choose 'LAN Host'3. Play scene in editor, select 'LAN Client'4. Using WASD ... Read more
Duplicating Animator Substate machine freezes editor
Steps to reproduce:1. Open user attached project "animator_test.zip"2. Open Animator window3. Select "2-Hand-Axe" or any other state... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce :1. Open project attached by user2. In asset folder right click mouse and select import new asset3. Select "texture.jpg... Read more
Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps:1. Open User's project2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" Asse... Read more
Rebind no longer resets the Animator
Steps to reproduce:1. Open attached project2. Press A to start the animation3. Press S to rebind the animation Expected result: The ... Read more
In Camera Preview using Deferred rendering mode, fog does not show up
While changing from Forward to Deferred rendering modes on camera you can see in the Camera preview that the fog is gone on Deferred... Read more
[Crash | VR] Graphics Jobs and VR support enabled in Point Light scene c...
1) Download project2) Setup CV13) Build an run the App4) Observe crash Notes:- This only occurs in the standalone app- The crash onl... Read more
GUILayout.BeginArea does not work with a Rect provided by EditorGUILayou...
To reproduce: 1. Open the project, attached by the user (BeginArea.zip)2. Open the "Demo" scene3. Select GameObject in the Hierarchy... Read more
UI elements are not masked out on the multiple canvases in world space w...
Steps to reproduce:1. Open the attached project(canvascrashmask.zip)2. Open the Test scene3. Enable 2D view in Scene View4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject