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[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
Font size of 'Pivot' param of Renderer Particle System module is too large
Font size of 'Pivot' param of Renderer Particle System module is too large 1. What happenedFont size of 'Pivot' param's title in Ren... Read more
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more
Tile Palette window breaks when cell sizing is manual and cell size on a...
To reproduce: 1. Open the "TileMapBroke.zip" project2. Select New Palette object in the Project View3. Drag Cell Size X to change it... Read more
[Linux Editor] Crash with OculusVR plugin
Steps to reproduce:1) Open the latest attached project (OC link).2) Press 'Play'. The Editor crashes while initializing OculusVR plu... Read more
[iOS] FPS drops occurs when tapping screen with multiple fingers
How to reproduce:1. Download and open the attached project2. Build and deploy to iOS3. Rapidly tap the screen with multiple fingers ... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more
Big font size is getting clamped and not centered
Repro steps:1) Open the project which was sent in 5.12) Run it and notice that the text(Super/Hot) is centered and covers the whole ... Read more
Projector Component falsely not supported when Shader Graph, URP or HDRP...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene” Scene3. Using the Package Manager window ... Read more
Building for UWP fails with Visual Studio 2026
Repro steps: 1. Uninstall all versions of Visual Studio apart form Visual Studio 20262. Build for UWP3. Observe build failure: C:\Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled