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1
votes
Fixed

Visual Effect loaded from Asset Bundle is not playing

Package: Visual Effect Graph

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Aug 08, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the "VFXAB.zip" project2. Open the "SampleScene.unity" scene3. Build the Asset Bundles - AB > Builder4. ... Read more

0
votes
Not Reproducible

Canvas objects with non-integer Width and Height flickering when Canvas ...

uGUI

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Jan 24, 2018

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Version/s: 2017.3.0p3

Steps to reproduce:1. Open attached “FlickerUI.zip” Unity project2. Open “TestScene” scene3. Enter Play mode Expected results:No fli... Read more

1
votes
Fixed

Spotlights: Shadows aren't cast if the range is too high

Shadows/Lights

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Jun 03, 2015

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Version/s: 5.0.2p3

To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more

1
votes
Fixed

Native object references for some object types are always 0 in the memor...

Profiling

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Apr 07, 2020

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Version/s:

Some native objects captured by the memory profiler always have 0 references, even though they should have some references. eg: Spri... Read more

0
votes
Won't Fix

[Main] Particles using mesh shape emission don't emit if the start color...

Visual Effects - Legacy

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Sep 19, 2019

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Version/s: 2019.3.0b4

Repro steps:1. Create a new particle system2. Set the emission shape to mesh and assign a default cube3. Change the start color's al... Read more

0
votes
Won't Fix

Tonemapping on a Global Post Processing Volume is not showing up in the ...

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Jan 02, 2023

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Version/s: 2022.2.1f1, 2023.1.0a21

Reproduction steps:1. Open project “ToneMappingTest_2022_2”2. Compare Scene view and Game view Expected result: Game view and Scene ... Read more

0
votes
Duplicate

[Collab] Assertion failed on expression 'm_SendState.state==kSendingNotS...

Collab

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May 26, 2017

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Version/s: 5.6.1f1

To reproduce:1. Create a new project2. Add texture to the project3. Open services tab, enable collab4. Push to collab Reproduced on:... Read more

1
votes
Fixed

[Terriain] Assertion failed errors occur when painting speed trees in pr...

Terrain

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Sep 14, 2018

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Version/s: 2018.3.0b1

Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro:1. Create a ne... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Duplicate

DirectX 9 & 11 w/ forward render path flips game view when using shader

Shaders

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Jan 18, 2016

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Version/s: 5.4.0b2

Steps to reproduce:1. Download and open attached project "case_760196-ClickBait.zip"2. Open game view3. Switch API to either D3D9 or... Read more

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