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0
votes
Fixed

Capsule Collider created in SpeedTree Editor differs in Unity Editor

Speedtree Integration

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Jun 20, 2018

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Version/s: 2018.1.5f1

When you import a Tree from SpeedTree Editor, the size of the Capsule Collider in Unity Editor does not match the size in the SpeedT... Read more

1
votes
Fixed

[Drag&Drop] Dragging multiple objects from project view into a list make...

Inspector Functionality

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Sep 14, 2015

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Version/s: 5.3.0a3

Steps to reproduce: 1: open the project i have attached2: open 'test' scene3: select 'List' gameobject(from hierarchy) and lock the ... Read more

0
votes
Won't Fix

[LightProbes] Loading a scene while a LightProbeGroup is selected trigge...

Progressive Lightmapper

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Feb 21, 2018

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Version/s: 2018.1.0b8

To reproduce: 1. Open the project, attached by the user (LightProbeBug.zip)2. Open the "Scene0" scene3. Enter Play mode (make sure S... Read more

0
votes
Fixed

Editor tries to compile JS files included WebGL templates

WebGL

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Oct 17, 2018

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Version/s: 2018.2.0f2

-e: see title--workaround: reopen project and the compile errors should go away--no errors in 2018.1.9, starts failing in 2018.2.0, ... Read more

0
votes
Fixed

[IL2CPP] Build fails if trying to assign a default value to a function's...

IL2CPP

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Aug 06, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11

How to reproduce:1. Open the attached project2. Build the project with "IL2CPP" Backend Actual result: The build fails.Expected resu... Read more

0
votes
Won't Fix

Field decorated with a Range attribute defaults to 0 instead of the spec...

Scripting

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Jan 21, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open attached “Range.zip” Unity project2. Right-click in Project Window3. Create->Test->RangeAttributeTe... Read more

0
votes
Fixed

[WebGL] Error: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE

WebGL

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Oct 05, 2015

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Version/s: 5.3.0b1

-e: when running a webgl scene these errors are logged in the browser console (Chrome) -repro:--build and run attached scene (just a... Read more

0
votes
Fixed

Overrides window stays open when user returns to the Scenes

Window management

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Apr 03, 2020

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Version/s: 2020.1, 2020.2.0a6

Steps:1. Open attached project2. Double-click on "GameObject Variant.prefab"3. Click on Overrides window4. Click on Transform overri... Read more

0
votes
Fixed

TextShadow properties are not applied when displayed in a custom MenuIte...

-

Oct 23, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Create a new project2. Import “ShadowTest.cs”3. Open the custom Window (Window > UI Toolkit > Shadow Test)... Read more

1
votes
Fixed

[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download attached project and set up CV12) Note that OpenVR is the preferred SDK in the list3) Enter playmode4) Observe the Conso... Read more

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