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Deleting bone in PSB that is referenced by another PSB causes Null Refer...
Reproduction steps: 1. Open user's project "TestingProject.zip" 2. Open Assets/ArmTest folder 3. Notice that "Arm_Rig" is using "Arm... Read more
[iOS] Player crashes during animation 'UnityGfxDeviceWorker' UnityFramew...
Reproduction steps: 1. Open the project in "anim2dcrash.zip" 2. Open "SampleScene" 3. Build and Deploy the project to an iOS device ... Read more
SpriteSkin bone associations change when sprites are switched in the Spr...
How to reproduce: 1. Open attached project "SpriteskinError.zip" 2. Open "SampleScene" scene 3. Expand "Rag Doll characterTest" Game... Read more
[Package Manager][2D] Package versions are inconsistent in 2D Template
Package versions are inconsistent in 2D Template in 2D Animation and 2D SpriteShape Steps to Repro: 1. Create a new Project in 2D... Read more
[2D] Using undo in the Skinning Editor after moving bones and geometry w...
To reproduce: 1. Open the attached user's project "1420956-2DAnimationUndo.zip" 2. Select a sprite in the Samples directory (e.g. ... Read more
[2D][Animation] Sprite Resolver does not update when Sprite Library Asse...
Sprite Resolver component does not update when Sprite Library Asset is changed Repro steps: - Open "2 Animated Swap" sample scene, ... Read more
Hierarchy of Bones changes aren't applied in Skin Editor
How to reproduce: 1. Open the project 'case_1325600-LittleSimWorldInterview' 2. Select 'BodyShape' Sprite from Sprite Folder 3. Clic... Read more
[2D] Thumbnails in Sprite Library Asset flicker
Reproduction steps: 1. Create a new project and import the attached custom package "1.unitypackage" 2. In the Project Window select ... Read more
[2D] SpriteResolver generates garbage every few frames when playing an a...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Open the Profiler window (Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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