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Deleting bone in PSB that is referenced by another PSB causes Null Refer...
Reproduction steps: 1. Open user's project "TestingProject.zip" 2. Open Assets/ArmTest folder 3. Notice that "Arm_Rig" is using "Arm... Read more
[iOS] Player crashes during animation 'UnityGfxDeviceWorker' UnityFramew...
Reproduction steps: 1. Open the project in "anim2dcrash.zip" 2. Open "SampleScene" 3. Build and Deploy the project to an iOS device ... Read more
SpriteSkin bone associations change when sprites are switched in the Spr...
How to reproduce: 1. Open attached project "SpriteskinError.zip" 2. Open "SampleScene" scene 3. Expand "Rag Doll characterTest" Game... Read more
[Package Manager][2D] Package versions are inconsistent in 2D Template
Package versions are inconsistent in 2D Template in 2D Animation and 2D SpriteShape Steps to Repro: 1. Create a new Project in 2D... Read more
Crash on Transform::GetTransformAccess() when undoing the action of addi...
*PR* [https://github.cds.internal.unity3d.com/unity/2d/pull/2191] For testing, also check https://jira.unity3d.com/browse/UUM... Read more
[2D][Animation] Sprite Resolver does not update when Sprite Library Asse...
Sprite Resolver component does not update when Sprite Library Asset is changed Repro steps: - Open "2 Animated Swap" sample scene, ... Read more
Hierarchy of Bones changes aren't applied in Skin Editor
How to reproduce: 1. Open the project 'case_1325600-LittleSimWorldInterview' 2. Select 'BodyShape' Sprite from Sprite Folder 3. Clic... Read more
[2D] Thumbnails in Sprite Library Asset flicker
Reproduction steps: 1. Create a new project and import the attached custom package "1.unitypackage" 2. In the Project Window select ... Read more
[2D] SpriteResolver generates garbage every few frames when playing an a...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Open the Profiler window (Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type