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2
votes
Not Reproducible

[Addressables] [Investigation] LoadAssetAsync does not obey Application....

Package: Build Pipeline - Addressables

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Dec 28, 2020

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Version/s: 1.16.15

How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and pre... Read more

0
votes
By Design

Addressables unloads Assets prematurely when using Standalone Player

Package: Build Pipeline - Addressables

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Dec 29, 2020

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Version/s: 1.16.15

Reproduction steps: 1. Open user attached Project 2. Press Window -> Asset Management -> Addressables -> Groups 3. Press Build... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more

0
votes
Won't Fix

Analyze tool messes up sprite collection variants if "Fix" is used

Package: Build Pipeline - Addressables

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Jul 27, 2021

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Version/s: 1.19.4

[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum ... Read more

0
votes
Fixed

AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.13

How to reproduce: 1. Open the attached project "Bug Addressables GatherAllAssets.zip" 2. Select Assets/AddressableAssetsData/AssetG... Read more

0
votes
Fixed

Addressables Editor Hosting shows previous Platform when Platform is cha...

Package: Build Pipeline - Addressables

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May 23, 2022

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Version/s: 1.20.0

Reproduction steps: 1. Open the attached project "AddressablesTest" 2. Open Window -> Asset Management -> Addressables -> Hosting 3.... Read more

0
votes
Fixed

[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to ...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.11

How to reproduce: 1. Open the user's attached "ZD_1193866_SpriteRef" project 2. Open the "SampleScene" Scene 3. Select the "GameObje... Read more

4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

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Jan 05, 2021

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Version/s: 1.16.1

How to reproduce: 1. Open the attached "1299142" project 2. Open the "TestAddressableVersion" Scene 3. Enter Play Mode Expected res... Read more

2
votes
Fixed

A new AddresableAssetsData folder is created when recompiling a Script w...

Package: Build Pipeline - Addressables

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Jan 08, 2021

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Version/s: 1.16.15

How to reproduce: 1. Open the user's attached project 2. Open Window > Asset Management > Localization Tables 3. In the Project w... Read more

0
votes
Fixed

[Addressables] Creating new groups will break the Editor and the rest of...

Package: Build Pipeline - Addressables

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Dec 05, 2018

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Version/s: 0.4.8 (hotfix)

https://fogbugz.unity3d.com/f/cases/1104216/ Read more

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