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[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more
Addressables package throws compile errors when installed in a project w...
How to reproduce: 1. Create and open a Unity Project 2. In the Window -> Package Manager install "Addressables" package 3. Enable pr... Read more
OnDisable and OnDestroy not called on ScriptableObject when Loaded/Unloa...
How to reproduce: 1. Open the attached "Dumpster Fire.zip" project 2. Build to Standalone with Development Build option -> run the B... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more
Analyze tool messes up sprite collection variants if "Fix" is used
[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum ... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
Editor crashes when loading a scene from a runtime-updated Addressables ...
How to reproduce: 1. Open the user's attached project "AddressableTest-2021.zip" 2. In the Project window go to Assets/Scenes/Test.... Read more
PropertyField custom label is not set when passed from AssetReference
How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. In the Hierarchy window, select the GameObject "Test" 4.... Read more
Addressables Editor Hosting shows previous Platform when Platform is cha...
Reproduction steps: 1. Open the attached project "AddressablesTest" 2. Open Window -> Asset Management -> Addressables -> Hosting 3.... Read more
Addressables generates non-deterministic bundles when the Aspect Ratio i...
How to reproduce: 1. Open the user's attached project ("BugAddressableAssetPostprocessor.zip") 2. Open "Window > Asset Managemen... Read more
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