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1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more

0
votes
Not Reproducible

Addressables package throws compile errors when installed in a project w...

Package: Build Pipeline - Addressables

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Nov 20, 2020

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Version/s: 1.8.3

How to reproduce:1. Create and open a Unity Project2. In the Window -> Package Manager install "Addressables" package3. Enable pr... Read more

0
votes
Postponed

OnDisable and OnDestroy not called on ScriptableObject when Loaded/Unloa...

Package: Build Pipeline - Addressables

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Nov 26, 2020

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Version/s: 1.1.5

How to reproduce:1. Open the attached "Dumpster Fire.zip" project2. Build to Standalone with Development Build option -> run the ... Read more

1
votes
Won't Fix

Textures are not included in the same bundle as Sprite Atlas that uses t...

Package: Build Pipeline - Addressables

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May 31, 2022

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Version/s: 1.20.0

Reproduction steps:1. Open the user's attached project (Addressable_1233628.zip)2. Click Build > New Build > Default Build Scr... Read more

0
votes
Won't Fix

Analyze tool messes up sprite collection variants if "Fix" is used

Package: Build Pipeline - Addressables

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Jul 27, 2021

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Version/s: 1.19.4

[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum pos... Read more

0
votes
Won't Fix

Bundles have non-deterministic binary differences when building with Add...

Package: Build Pipeline - Addressables

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Feb 28, 2022

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Version/s: 1.19.18

How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more

0
votes
Fixed

Editor crashes when loading a scene from a runtime-updated Addressables ...

Package: Build Pipeline - Addressables

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Mar 16, 2021

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Version/s: 1.17.5-preview

How to reproduce:1. Open the user's attached project "AddressableTest-2021.zip"2. In the Project window go to Assets/Scenes/Test.uni... Read more

0
votes
Fixed

PropertyField custom label is not set when passed from AssetReference

Package: Build Pipeline - Addressables

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Sep 10, 2021

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Version/s: 1.18.15

How to reproduce:1. Open the user's attached project2. Open scene Main3. In the Hierarchy window, select the GameObject "Test"4. In ... Read more

0
votes
Won't Fix

[Addressables] Unable to load runtime data when executing Test Runner wi...

Package: Build Pipeline - Addressables

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Apr 20, 2022

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Version/s: 1.19.19

How to reproduce:1. Open the user's attached project "Addressables Error.zip"2. In the Test Runner window double-click "ClearPlayerP... Read more

0
votes
Fixed

Addressables generates non-deterministic bundles when the Aspect Ratio i...

Package: Build Pipeline - Addressables

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Dec 28, 2020

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Version/s: 1.16.15

How to reproduce:1. Open the user's attached project ("BugAddressableAssetPostprocessor.zip")2. Open "Window > Asset Management &... Read more

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