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Adding new table entry causes background horizontal bars to resize.
1) Create a new string table collection. 2) Press Add New Entry 3) Notice the background bars are now large and match the size... Read more
[Localization] "No Locale could be selected" error when Play Mode Option...
How to reproduce: 1. Open the attached project "NoLocaleError.zip" 2. Enter and then Exit the Play Mode 3. Enter and then Exit the P... Read more
[Localization] LocalizedStringTable.TableChanged causing exceptions
Reproduction steps: 1. Open attached project "Localization Bugs.zip" and scene "Bug" 2. Enter Play Mode 3. In Game View, press the "... Read more
LocalizedString PropertyField not working in custom EditorWindow
How to reproduce: 1. Open the attached "LocalizationTest.zip" project 2. In Project Window choose "King of the hill" Asset 3. Click ... Read more
[Player] Locale does not change when another scene is loading asynchrono...
Reproduction steps: 1. Open the attached project “BuildNoLanguage“ 2. Build and run 3. Click on the buttons to change the languag... Read more
[Localization]Missing comment when users export csv with comment
Reproduce steps: # Go to Window->Asset Management -> Localization # Add both shared comment and locale comment !image-2022-01-24-1... Read more
[iOS] Localization is ignored when changed through Application settings
Reproduction steps: 1. Download and open the attached "Localization bug" project 2. Build and deploy the project to iOS 3. In the de... Read more
Unity Crashes after clicking on Localization UI Button
How to reproduce it: 1. Open the user's attached project "LocalizationTest.zip " 2. Load the "SampleScene" Scene 3. Enter the Play M... Read more
[Localization] After selecting multiple GameObjects they get the same St...
How to reproduce it: 1. Open the attached project "NumberGame1.zip" 2. Load the "Test" Scene 3. Select "Text (2)" GameObject in Hier... Read more
NullReferenceException in LocalizationSettings editor when assembly relo...
Found in 2020.3.12f1 1) Open LocalizationSettings under Edit/ProjectSettings 2) Reimport a script asset so that an assembly reload ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type