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0
votes
Fixed
NetcodeServerRateManager spams warning when set to Sleep
Steps to reproduce: Create a NetCodeConfig in NetcodeSamples Set `ClientServerTickRate.targetFrameRateMode` to Sleep Play any sample... Read more
1
votes
Active
Player unable to load GhostPrefabs when connecting to another game insta...
Steps to reproduce:1. Open the attached project: IN-1184992. Build the Player (Edit > Build)3. Launch two instances of the newly ... Read more
0
votes
In Progress
Play Mode Tools window has no space inbetween the words “Play” and “Mode...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Observe the (Window > Multiplaye... Read more
3
votes
Fixed
N4E RPC results in compile error
As reported in https://discussions.unity.com/t/netcode-for-entities-1-9-1-released/1690861. A similar issue was pointed out in https... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
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- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled