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Bluetooth permission is removed from the AndroidManifest.xml when the O...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Settings Window (File > Build Settings)3. In the Build ... Read more
[QuestPro][OculusXR] Right eye flickers with Vulkan and ETFR enabled on ...
Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK_2022_48f1.zip"2. Switch to Android Platform3. Make sure Ocul... Read more
[Quest3][OculusXR] Current Tracking State is set to None on TrackedPoseD...
Steps to reproduce:1. Open the attached user's project "Hello VR.zip"2. Connect Meta link to Quest 33. Open Input Debugger (Window -... Read more
Errors are thrown when installing the com.unity.xr.oculus package in a p...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Package Manager (Window > Package Manager)3. Click the “+” ... Read more
[Android] Crash on GetEnvironmentDepthSupported+16 when launching a spec...
Reproduction steps:1. Open the attached “repro_IN-99554“ project2. Open the “File → Build Settings…/Build Platforms” window3. Switch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected