Search Issue Tracker
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
How to reproduce:1. Open the attached user project “Bug Report.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce:1. Open the attached project “BurstBug”2. Click Colossal Tools → Build Window3. Click Build under the Build Setting... Read more
[HDRP] Decal projector when affecting normal seems to be broken when usi...
Repro steps :- Open attached project- Open scene called "Outside"- Select the decal and move its opacity- Do it on the Plane and on ... Read more
[UITK] Text is rendered with the wrong color when the color transition i...
Reproduction steps:1. Open the attached project “TextColor”2. Open Window → App UI → Open StoryBook, StoryBook window3. In the Story... Read more
Only one Light is casted when two Directional Lights are active
Reproduction steps:1. Open the attached “Test Project” project2. Select “Directional Light (Main Lighting)” in the Hierarchy window3... Read more
GameObject texture flickers when applying Shader Graph Reflection Probe ...
Reproduction steps:1. Open the attached “Test Project” project2. In the Project window create a new “Shared Graph/URP/Lit Shader Gra... Read more
Light Probe Proxy Volume doesn't render correctly when Bounding Box Mod...
Steps to reproduce:1. Open the “HDRP_LPPV_Bug” project2. Open “OutdoorsScene” scene3. Enter Play Mode4. Observe the Game view while ... Read more
It is not possible to find objects of a specific type when using a Memor...
Steps to reproduce:1. Create and open an empty project2. Go to the Package Manager and add a package by name: “com.unity.memoryprofi... Read more
[HDRP] Water simulation speed in dependent on framerate with the recorder
Repro steps :- Open attached project- Open scene called "Outside"- Press play and feel the speed of the water- Open recorder and rec... Read more
[iOS] Splash Screen memory allocation does not get freed when splash tex...
How to reproduce:1. Open the user’s attached “Memory test.zip” project2. Go to the Build Settings, enable “Development Build” then b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject