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[Linux] Orbit and Zoom Hand tool controls are not working after pressing...
Reproduction steps:1. Open a new or an existing project2. Make sure Scene View is not in focus (press on the Hierarchy window if it ... Read more
[iOS] PBXProject.AddFileToBuild method fails build when appending build ...
How to reproduce:1. Open the attached 'PictureCrossAppendBuildIssues.zip' project2. Switch platform to iOS3. Build the Xcode project... Read more
Editor freezes or crashes when interacting with Native Audio Plugin SDK'...
How to reproduce:1. Open the uploaded project from Google Drive "case_1217898-Project.zip"2. In the Project Window, select any of th... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
BatchRenderGroup GameObjects are rendered when opening them in Context Mode
How to reproduce:1. Open the “bug-brg-prefab-stage“ project2. Open the “SimpleBRGExample” scene3. Open the “CubePrefab” GameObject i... Read more
[Linux] Build failing due to .fbx import errors
To reproduce:1) Create new project2) Import attached model The following error is thrown, which later fails an automated Linux build... Read more
The Shader Stripping settings are clipped
To reproduce: Create a new Project and open it in Unity; Open the "Project Settings" window; Open the "Graphics window; Inspect the ... Read more
UI Builders Elements in the Hierarchy or the Viewport break when switchi...
Steps to reproduce: Create or open any Project with the UI Toolkit installed Create a "UI Document" Asset and open it Select the ".u... Read more
Activation Guides and License window may contain link to Documentation
1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout