Search Issue Tracker
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
Infinite loop on AssetDatabase.Refresh when importing an image with Para...
Reproduction steps:1. Open the attached project “ImportRepro”2. Open the Project Settings window (Edit > Project Settings)3. In t... Read more
[WebGL] "Not implemented: Class::FromIl2CppType" error is thrown and a c...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the WebGL build4. Open the built WebGL Player in a browser... Read more
Crash when playing through the ne 2D Game Kit 2nd Level
Repro steps:-download the project (either attached, or from the asset store)-play until you get the first key-go right off screen- c... Read more
[Android] Directional light GI has a discrete gradient on Samsung Galaxy...
Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce:1. Download the Legacy Image effects Package2. Open the Blur and Flare shader Expected result: single line for se... Read more
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more
Decals render incorrect motion vectors (use the fallback shader instead ...
How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more
PSD import is giving wrong alpha channel values
To reproduce:1) Open the attached project2) Open MATERIALS DEBUG -> Texture Check3) Select each of the textures Expected: Their a... Read more
“ArgumentOutOfRangeException” after saving, reseting and re-add Default ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Preferences window3. Select “Tile Palette” in 2D s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled