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Flash doesnt support List.Capacity
The runtime test GenericListTester has a comment saying: "List<T>.Capacity is not supported in Flash at the moment, and it is ... Read more
Calling Resources.UnloadUnusedAssets() in Flash sets member variables to...
Run the attached project in Editor and in Flash. The behavior is obvious from the logged messages on the screen. Not a regression! Read more
Master Server Xcode project is out of date
To reproduce:1. Download master server project from http://unity3d.com/master-server/2. Run xcode projectIt should be either updated... Read more
[Standard Assets] Buoyancy script for Water4 is missing
For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more
On standalone values set in the inspector are always set to the default ...
To reproduce:1. Open project bug2. Run scene "Scene" - 13 true 253. Build and run standalone - 0 false 25 Read more
Scene asset is set to dirty (shows as changed) without a reason
Repro:1. Open Angry Bots project2. Open AngryBots scene in the main assets folder3. Notice - if you try to quit now, you are asked t... Read more
Invalid Cast Exception when selecting in Scene View
Repro steps: 1. Create a new scene, create a few cubes inside. Save. Reopen the scene (important).2. Hold down Cmd/Ctrl and try sele... Read more
Unity fails to execute javascript in a static function
1) What happenedUnity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. Test ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled