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2
votes
Fixed
0
votes
Fixed
4
votes
By Design

Baked light casts shadow for object's back face for CastShadows=On

Global Illumination

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Jul 21, 2015

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Version/s: 5.2.0b3

1. What happenedBaked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example you ... Read more

1
votes
Won't Fix

[UNet] Possible transform desyncs just by connecting and disconnecting t...

Networking

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Jul 22, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open the project.2. Build the project.3. In the Editor, play the project.4. In the Editor, press the "LAN Hos... Read more

0
votes
Fixed

[MixedMode] Combination of few baked and realtime directional lights cau...

Progressive Lightmapper

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Jul 22, 2015

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Version/s: 5.2.0b3

1. What happenedCombination of few baked and realtime directional lights causes some of lights not get applied 2. How we can reprodu... Read more

2
votes
Fixed

Realtime GI file not found errors displayed when upgrading project to Un...

Progressive Lightmapper

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Jul 22, 2015

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Version/s: 5.2.0b4

Open attached project in Unity 5.2 and you will get lots of errors like:Failed opening GI file: 'b2/b2d0e671c9df0fff370993e25d0ff60c... Read more

7
votes
Fixed

iOS keyboard is invisible after returning from browser on iOS7

iOS

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Jul 20, 2015

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Version/s: 5.1.2f1

To reproduce: 1. Open an attached project.2. Build it for iOS.3. Launch it on iOS device4. Tap the only Button5. After link is opene... Read more

0
votes
Fixed

[GLCORE][GLLEGACY] Setting matrix for material is not working

Graphics - General

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Jul 22, 2015

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Version/s: 5.2.0b4

Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "M... Read more

1
votes
Fixed

LockReloadAssemblies is not working correctly

Window management

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Apr 22, 2015

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Version/s: 5.0.1f1

Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more

0
votes
Fixed

[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...

Global Illumination

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Jul 20, 2015

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Version/s: 5.2.0b3

In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To repr... Read more

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