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[Backport] "Invalid memory pointer was detected in ThreadsafeLinearAlloc...
How to reproduce: 1. Open the attached project "sprite.zip" 2. Open File>Build Settings... 3. Enable Development Build 4. B... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps: 1. Download and open the attached "BirdPerson.zip" project 2. In the Hierarchy window, select "Level" > "Terrain... Read more
[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps: - Open def... Read more
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Pre...
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile Repro Steps: 1. Start a new 2D... Read more
[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...
SpriteShape Bounding Box does not take into account certain vertices. Hence it gets culled even if some parts of the SpriteShape is ... Read more
[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[2D][SpriteShape] Unable to create Sprite Shape Profile along with Argum...
On creating Sprite Shape Profile in the project window causes editor to throw ArgumentNullException, also Sprite Shape Profile doesn... Read more
Sprite Shape Height Interpolation is Linear when using Continuous Interp...
Reproduction steps: 1. Open attached project "Shape_Interpolation" 2. Open "Scene" 3. Check that Spline is being interpolated Contin... Read more
[Backport] "Invalid memory pointer was detected in ThreadsafeLinearAlloc...
How to reproduce: 1. Open the attached project "sprite.zip" 2. Open File>Build Settings... 3. Enable Development Build 4. B... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select 'Open Sprite Shape' 3. In the Inspector select 'Edi... Read more
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