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Nested "Run Subgraph" nodes cause infinite asset reimport
How to reproduce:1. Create a new project2. Install the Behavior package through Window → Package Manager → Unity Registry3. Create 2... Read more
Overlays sizes change on domain reload
Steps to reproduce: Create two behavior graphs Open both of them and dock them side by side Change the overlay size in each one so t... Read more
Edits to blackboard asset re-centers the graph
Steps to reproduce: Create a blackboard asset (let's call it "My Blackboard") [Assets > Create > Behavior > Blackboard] Cre... Read more
“NullReferenceException” is thrown and behavior graph is unusable when a...
How to reproduce:1. Open the attached “IN-107935_minimal.zip” project2. Open the “Worker BT” behavior graph3. Right click in the beh... Read more
Prefab workflows are not properly supported with the Behavior Agent Comp...
Steps to reproduce: Create and open an empty project and install com.unity.behavior Create and open a behavior graph (Assets > Cr... Read more
Build fails with "The type or namespace name 'AppUI' does not exist in t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles3. Select Windows platform4. Click Build5. Create a... Read more
Cloned scene agent shares graph instance due to SceneProcessor Pre-initi...
Steps to reproduce: Create a new BehaviorGraph and open it Disable the OnStart Repeat Connect a LogMessage and SetVariableValue to t... Read more
Node execution order not updated when authoring graph node positions are...
Steps to reproduce:1. Create a new Behavior Graph asset2. Add multiple sequential nodes (e.g., Action nodes) connected in a sequence... Read more
Blackboard variables fail to serialize when NodeDescription.story is empty
Reproduction steps:1. Open the attached “IN-114831” project2. Open the “Behavior Graph” Asset in the Behavior Graph window3. Select ... Read more
OnStart root nodes execute in creation order instead of node position in...
Steps to reproduce:1. Create a new graph in Unity.2. Add 3 OnStart (no repeat) nodes, each connected to a log message node that logs... Read more
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