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EditorApplication.focusChanged isn't triggered when the Editor is minimi...
How to reproduce:1. Open the attached user “EditorAppFocusBug.zip“ project2. Open the “SampleScene“ Scene3. Minimize the Editor by p... Read more
Changes to material color don't reset when exiting the animation preview
How to reproduce:1. Open the attached user “HDRBug.zip“ project2. Open the “SampleScene” Scene4. Open the Animation window (Window&g... Read more
CPU usage display is not toggled when toggling it in AudioMixerGroupCont...
Reproduction steps:1. Open the “AudioCPUUsage“ project2. Expand the “AudioMixer“ asset and select “Master“3. In Inspector, right of ... Read more
"Failed to remove scene from Addressables profiler" warning when using A...
Reproduction steps:1. Open the “UnloadAsyncWarning“ project2. Open the “Bootstrap” scene3. Open the Addressables Groups window4. Bui... Read more
[WebGL] Input stops working when 2 Player Input Components are in the Scene
How to reproduce:1. Open the attached Project "inputTest"2. Build and Run the Scene "GameplayScene" on WebGL3. Open the browser's Co... Read more
Asset's Color values are read as raw pixel values when using Point Cache
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/SampleScene/SampleScene.unity” Scene3. Observe the Scene... Read more
"AssetBundle is already registered with another AssetBundle" warning is ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/bootstrapper.unity” Scene3. Open the Addresables Group W... Read more
[XR Interaction Toolkit] Project shows Library errors in Console when up...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Consol... Read more
Dirty Asset Import Settings are not applied when using ModelImporter.Sav...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu, select Example > Change Settings Editor3. In the Chan... Read more
[Android] [IL2CPP] Accessing a particle system's frameOverTime.curve whe...
Reproduction steps:1. Open the attached project "ReproProj"2. Build And Run the “/Assets/test.unity” Scene3. Tap the white button4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled