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Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback...
Reproduction steps:1. Open the “NaNVectorNotify_Stripped” project2. Choose the Window menu > NaN Test3. Click “Set to NaN” and ob... Read more
UI/Submit action from the DefaultInputActions asset is not recognised wh...
Reproduction steps:1. Open the "IN-47604.zip" project2. Open "Assets/Scenes/SampleScene"3. Connect a Nintendo Switch Pro controller ... Read more
Different results in Search Field in Console and Project window when pre...
How to reproduce:1. Create a new project2. Focus the Search Field in the Project or Console window3.1. Insert any text, unfocus wind... Read more
ARC playback timing is not working with Mixer pitch
The playback of an audio source using ARC stops when using a mixer output with pitch above 100%. The timing is also not taken into a... Read more
Crash on RaiseException when hovering over code post-breakpoint trigger ...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/NeonTest.unity“ scene3. Switch the Editor to Debug... Read more
Motion Blur distorts Terrain details in Runtime
Reproduction steps:1. Open the attached "repro_IN-47753.zip" project2. Enter the Play Mode3. Observe the Game window Expected result... Read more
[MacOS] PointerDownEvent doesn't register Command key modifier when it i...
How to reproduce:1. Open the user’s attached “modifierssTest.zip” project2. Enter Play Mode3. Hold down the Command key and left-cli... Read more
GameObject name doesn’t change when changing it from the “Debug” window
How to reproduce:1. Create a new project2. In the Hierarchy window, select “Main Camera” GameObject3. In the Inspector window, chang... Read more
Crash on GUIView::ProcessInputEventFromAPI when navigating from Layers m...
Reproduction steps:1. Create a new 3D Core project2. Open the “Layers” drop-down menu, which is found in the upper-right corner of t... Read more
Fixed Timestep is set to 0.01999999 by default in Project Settings
How to reproduce:1. Create a new 3D project2. Navigate to Edit > Project Settings > Time3. Observe the field "Fixed Timestep" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled