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Crash on IsPatchClamped when pressing the "Paint Details" button
Reproduction steps:1. Open the “user's attached project”2. Open the “Game” Scene3. Select the “Terrain” GameObject in the Hierarchy4... Read more
AssetPostprocessor does not update the Prefab hash and Components when i...
How to reproduce:1. Open the “postprocessor-hash” project2. Open the Hash Viewer window (Window > Hash Viewer)3. Open the “Assets... Read more
Dark artifacts appear on the edges of Cascade when setting HDRP sample s...
How to reproduce:1. Open the “vso-2024.1” project2. Open the “SampleScene”3. Observe the shadows on the Scene’s floor by moving arou... Read more
EXR import fails when using valid EXR textures from ALab dataset
Reproduction steps:1. Open the attached “Repro“ project2. Reimport any EXR file from “Assets/FailingEXR“ folder3. Observe the Consol... Read more
Package installation by Client.Add ends in an incomplete state.
h5. Reproduction steps Open the attached “Repro“ project Open the “Assets/Scenes/SampleScene.unity“ Scene Select the “TestObject“ Ga... Read more
“Renderer.sortingLayer”, “Renderer.sortingLayerID” and “Renderer.sorting...
How to reproduce:1. Open the user’s attached “CanvasTest.zip” project2. Open “TestPrefab” Prefab in the prefab mode3. In the Inspect... Read more
Animation window cannot be dragged by the header bar when it is opened b...
How to reproduce:1. Open the attached "timeline_animation_window_issue" project2. Open the "SampleScene"3. Open the Timeline window ... Read more
Global tool handle rotation is not respected when using the Transform tool
How to reproduce:1. Create an empty project2. Add a cube to the active Scene (GameObject > 3D Object > Cube)3. Select the cube... Read more
Project settings, Graphics - Text responsive
Text non responsive to window size ❌ text is cut 🟢 make it responsive to the window resizing: (1st highlight) text wrap upon window ... Read more
[Android] Frame rate drops to 40-50 FPS on some Android devices with spi...
How to reproduce:1. Open the "IN_67380" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject