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Textures become missing when AssetBundleCreateRequest.assetBundle is cal...
Reproduction steps:1. Open the attached “AssetBundleTest.zip” project2. Go to the menu: Tools > Build AssetBundles3. Build and ru... Read more
"Compiled shader" in the player log is misleading
When a shader variant is sent to the GPU driver for processing and logging is enabled, we print a message "Compiled shader ...". The... Read more
Unlit/Texture material shader is not rendered if added as a skybox in li...
To reproduce:1. Create a new project2. Create a new material3. Select the material and change the shader type to Unlit/Texture4. Ope... Read more
CommandBuffer breaks when re-entering the Play Mode
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/WeatherMaker/Demo/Scenes/DemoSceneBlank.unity” Scene3.... Read more
The inspector window freezes when saving changes in the custom material
Reproduction steps:1. Open the attached “BugRepro” project2. Click on the "Funly_Sky_StarrySky" material in the Project window3. Res... Read more
IL2CPP error is thrown and the build fails when building project for the...
Reproduction steps:1. Open the “ReproProject“ project2. Build And Run the project (File > Build And Run) Expected result: The pro... Read more
Shader Graph with HDRP and Universal Active Targets is not SRP Batcher c...
How to reproduce:1. Open the “SRPTests.zip” project2. Open the “SampleScene”3. Select the “HDRP” Quality level setting4. Open (by do... Read more
[VFX] Multi selecting VFX Graph with other scene objects throws MissingC...
Versions tested: 2023.3.0b5 Steps to repro: 1) Create an empty HDRP project 2) Create any VFX graph and drop it into the default sce... Read more
Documentation: 2023.3 manuals present "Windows Build Settings"
Description: In the 2023.3 manuals we still display some pages with old "Build Settings" data: menu links, and images. Links: [https... Read more
Malloc(Temp) Pool keeps increasing when executing the Job.Run() in a thread
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/MemoryLeak/MemoryLeakTest.unity” Scene3. Build and R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject