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Canvas is resized when enabling Bloom
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Game View4.... Read more
[iOS] UnityPluginLoad fails to acquire the IUnityInterfaces pointer when...
How to reproduce:1. Build the user’s attached “iOSPluginLoadTimingIssue.zip” project for iOS platform2. Open Xcode project and put a... Read more
Scene editor - Scene Camera settings window does not close immediately w...
Steps to reproduce: 1. Have the Scene editor be in opened of the editor, and undock it from the main editor window 2. Click on the S... Read more
CanvasGroup does not ignore parent CanvasGroup Alpha == 0 when parent is...
How to reproduce:1. Open the attached project "2022.3_Test_CanvasGroup.zip"2. Open Assets/Scenes/SampleScene.unity Expected results:... Read more
Changing CustomBinding attributes is erratic when Label value is being c...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, open the “Assets/ExampleVisualTreeAsset“ using U... Read more
Project settings, Graphics - HDRP - Font style
!image-2024-02-01-18-35-24-643.png|width=1261,height=762! Read more
Project settings, Graphics - Font style
!image-2024-02-01-18-30-33-592.png! Read more
Project settings, Graphics - 3 dots button inaccurate pattern
!image-2024-02-01-18-27-20-603.png|width=730,height=563! Read more
Project settings, Graphics - Tabulation containers
Tabulation containers makes hierarchy confusing: !image-2024-02-01-18-20-46-129.png|width=691,height=551! Read more
Project settings, Graphics - Copy spacing
!image-2024-02-01-18-17-00-867.png|width=825,height=565! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject