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Create Node Menu is not closing and “NullReferenceException: Object refe...
How to reproduce:1. Open the “Unity6Test” project2. Open the “New Shader Graph” as a floating window (Assets → Scenes)3. Right-click... Read more
Assert error is thrown when the Editor language is set to one of the exp...
Reproduction steps:1. Create a new project2. Make sure you have at least one of the experimental language modules installed in the U... Read more
The Scene does not get rendered in the Player when MSAA is enabled and m...
Reproduction steps:1. Open the attached “MSAAURP.zip” project2. Build and Run the project (File > Build and Run)3. Observe the Pl... Read more
Crash on mono_object_get_class when generating Font Atlas of a specific ...
How to reproduce:1. Open the attached "CrashRepro" project2. Open the TMPro Font Asset Creator (Window > TextMeshPro> Font Ass... Read more
GPU usage doubles when a project is running in the background
How to reproduce:1. Open the Task Manager2. Create and open a new 2D Core (Built-in Render Pipeline) project3. Enable the “Run In Ba... Read more
Memory usage increases significantly when using Global Search
How to reproduce:1. Open the “IN-85904_repro“ project2. Open the Task Manager on your device3. Press Crtl+K to open Global Search4. ... Read more
[URP] Post-effects using UnsafePass in RenderGraph will stop working whe...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “Scenes/PC_RPAsset” As... Read more
ISubmitHandler.OnSubmit is not being called when Update Mode is set to "...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/BugAssets/SampleScene“ Scene3. Enter Play Mode4. In th... Read more
UI Builders incorrectly informs about a circular dependency when the ref...
How to reproduce:1. Create and open a new project2. Create two UI Documents (“first“ and “second“)3. Open the “first“ UI Document in... Read more
An Opaque cutout material is not being rendered when in a HDRP project
How to reproduce:1. Open the “HDRP_CUTOUT_OPAQUE_BUG“ project2. Open the “test cutout“ scene3. Observe the “Opaque cutout not workin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument