Search Issue Tracker
[Android] URP Decal Projector fails to render decals at a shorter distan...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/XR Interaction Toolkit/2.4.3/Starter Assets/... Read more
Changes to MeshRenderer.shadowCastingMode don't take effect immediately ...
How to reproduce:1. Open the user’s attached “prerenderrepro20.zip” project2. Enter Play Mode3. Observe the Game view Expected resul... Read more
Pressing Control when the Scene View is in focus logs a "CommandBuffer: ...
Reproduction steps:1. Open the attached “Repro“ project2. Select the Scene View3. Press the “Control“ button4. Observe the Console E... Read more
[Android] UI is being scaled up on some Android devices when the referen...
How to reproduce:1. Open the "IN_69198" project2. In the Build Settings make sure the Android Platform is selected3. In the "Run Dev... Read more
Resizing the Scene View causes the Editor to lag when the Canvas contain...
How to reproduce:1. Open the “InputFieldPerformanceRegression” project2. Open the “SampleScene”3. Resize the Scene View horizontally... Read more
Crash on block_remove when using Object Pooling
How to reproduce:1. Open the “poolingCrash“ project2. Open the “SampleScene“3. Enter Play Mode4. Wait for 3 minutes Expected result:... Read more
Filter “dir” does not exist when searching through the Inspector and giv...
Reproduction steps:1. Open the attached “Vector-Guild.zip” project2. Open the “MainMenu” scene3. Open the Global Search (Ctrl+K)4. I... Read more
Gizmo Settings Menu overflows to another monitor when the Scene View is ...
Reproduction steps:1. Create and open any project2. Double-click on the Scene Window so that it expands3. Unravel the Gizmo button i... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format a...
How to reproduce:1. Open the “IN_69052” project2. In the Build Settings make sure the Android Platform is selected3. In the Project ... Read more
[Android] Excessive Z-fighting occurs between two polygons when on Android
Reproduction steps:1. Open the attached project “Zproject”2. Build And Run on Android3. Observe the train GameObject windows Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject