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Crash on NVAPI_Thunk when changing Player resolution while HDR display i...
Reproduction steps:1. Make sure you have HDR enabled (“Display settings → Use HDR → On“ on Windows)2. Open the attached “repro_IN-87... Read more
ReadPixels method is not working with custom shader when Texture2D color...
To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more
Button with animation transition gets stuck to Pressed state
To reproduce:1. Open attached project2. Open scene3. Open animator window4. Select GoToView1 gameobject5. Press play6. Click Go To V... Read more
Entity System stops to work when the class name exceeds 37 characters
How to reproduce:1. Open the attached project's "case_1226638-Project.zip" Scene labeled "Scene"2. Enter the Play Mode3. Observe the... Read more
Exceedingly long wait on InspectorWindow.Repaint when selecting a large ...
Steps to reproduce:1. Create and open a new project2. Add the “Sample svg” file to the Assets folder3. Click on the added file in th... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
[Linux Hub] A new instance of the Hub does not have a Taskbar icon
How to reproduce:1. Open Unity Hub Expected results: Hub appears on the Taskbar with Unity's logo on itActual results: Hub appears o... Read more
[Error] Pressing the editor pause button throws a null reference error i...
With an empty window, pressing the editor pause button throws a null reference error. This happens regardless of being in play mode ... Read more
Diffuse paremters missing in HDRP TErrain
Steps to reproduce: Create a HDRP project with 6.4 Create a scene with a terrain Add two terrain layers In terrain interface choose ... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject