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0
votes
Fixed

SceneView & GameView turns black when one of the three scale-numbers on ...

Package: DOTS Hybrid Renderer

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Mar 25, 2021

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Version/s: 0.11.0-preview.42

How to reproduce:1. Open attached project "hdrpreproNoLibrary.zip"2. Open "JamieTest EnemyMovement Subscene" scene3. Select any Game... Read more

0
votes
Won't Fix

Undoing a Snapshot that's not visible should select the Snapshot

Audio

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Sep 20, 2016

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Version/s: 5.3.5p6

Steps to reproduce : - create an audio mixer- add another Snapshot- change the Attenuation Fader in the Master group- select another... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more

0
votes
Fixed

"Assembly has reference to non-existent assembly 'Unity.Timeline'" error...

Package: Cinemachine

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Oct 06, 2020

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Version/s: 2.6.3

How to reproduce:1. Create an empty project2. Install Cinemachine package3. Observe errors in the Console window Expected result: Ci... Read more

4
votes
Active

[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...

Visual Effects

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Jan 31, 2022

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Version/s: 2021.2.0a2, 2022.2.0a4

How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more

0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

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Dec 07, 2019

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Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more

0
votes
Fixed

[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...

Package: Addressables

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Jan 10, 2019

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Version/s: 0.5.3-preview

[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more

0
votes
Fixed

Profiler marker is named as "Test[...]" and not "Check[...]

Profiling

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Jan 29, 2020

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Version/s: 2017.4, 2020.2

How to reproduce:1. Open the attached "ProfilerBug.zip" project2. Open the "SampleScene" Scene3. Enter Playmode -> Pause the Play... Read more

0
votes
Fixed

Memory leak when continuously triggering repaint on a custom Editor wind...

IMGUI

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Nov 17, 2020

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Version/s: 2021.1.0a1, 2021.1.0a5

Reproduction steps:1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project2. In th... Read more

0
votes
Fixed

[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...

Package: Mobile Notifications

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Jul 30, 2019

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Version/s: 1.0.3-preview.4

Steps to reproduce:1. Build and Run the user-attached project2. Suspend the app (put it into the background)3. Wait 10 seconds. A lo... Read more

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