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UnloadSceneAsync in OnDestroy crashes editor when exiting play mode in U...
Steps to reproduce:1. open attached project2. play scene 'Main'3. exit play mode - crash in UnityScene::UnloadSceneObjects Reproduce... Read more
Crash in m_IgnoredColliders during Collider:Deactivate
Steps to reproduce:1. Download and open project "778529-Mano.zip"2. Open scene "Scenes/main"3. Enter play mode4. Unity editor crashe... Read more
Default Screen Width and Height fields hang for a moment when clicking o...
How to reproduce:1. Create a new project2. Go to top menu -> "Edit" -> "Project Settings..."3. Open "Player" settings -> "R... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaust... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately afte... Read more
Texture's dimensions swap when it's width or height is bigger than 4096p...
How to reproduce:1. Open the attached 'TextureLoadBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Expected result: Tex... Read more
NullReferenceException & Assertion failed Errors logged and UI Builder W...
Steps to reproduce: Open any Project (Reproduction was with HDRP) & Import the attached Unity Asset Package Open Scene "Enemy Pl... Read more
UncompressedAssetBundle and ChunkBasedCompression create large sized ass...
Steps to reproduce:1. Download and open the attached project2. Build Asset Bundles (Assets/Build AssetBundles)3. View the project in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"