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Texture mesh leftover after original fix when building project in WebGL
How to reproduce:1. Open the attached "WebGL_bug.zip" project2. Build and Run as a WebGL project Expected result: No mesh between th... Read more
Errors while compiling Shader Graph when two added Node groups have inpu...
Reproduction steps:1. Open the attached project "1370153.zip"2. Open Scene "Assets/Scenes/SampleScene"3. Open Shader Subgraph "Asset... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce:1. Open project "empty.zip"2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph)3. Observe the "TestSub... Read more
[Shader Graph] NullReferenceException is thrown when saving a Shader Sub...
How to reproduce:1. Open the user-submitted project2. In the project window, open the Shader Sub Graph "New Shader Sub Graph" (Asset... Read more
Validation error is thrown when using Shader Graph's Dropdown Nodes
Reproduction steps:1. Open the attached project "My Project"2. Open Shader Graph "Assets/Example/4D Noise" Expected result: No error... Read more
UI Image with Shader Graph material doesn't work when Canvas "Render Mod...
Reproduction steps:1. Open the attached project "1376328.zip"2. Open Assets > Scenes > SampleScene3. Observe Game view and Sce... Read more
[HDRP] Getting "The PickingMode enum does not contain the value `Hidden`...
To reproduce:1. Create a new HDRP template project2. Create a Lit Shader Graph in the Project window3. Double click it to open Shade... Read more
Texel Size Node doesn't return texel size but instead returns the size o...
How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more
Validation error is usually thrown when Simple Noise Node is both in a S...
How to reproduce:1. Open the attached "case_1381820" project2. Observe the "TestGraph" Shader Graph Expected result: No error is thr... Read more
Conflicting implementation errors are thrown in Shader Graph when using ...
How to reproduce:1. Open the user's attached project2. In the Project view, open the folder "Bug"3. Double-click the Asset "New Shad... Read more
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