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Abort node does not abort if the condition is met and is inconsistent be...
*Steps to reproduce:* # Download and import the attached 'AbortIfRepro.unitypackage' # Open 'scene' # Open 'Behavior Graph' ... Read more
Debugging is not possible when using dynamic sub-graphs
Reproduction steps: 1. Open the attached “IN-101007.zip” project 2. Double click on the “SubGraphDynamic” from the Project Window ... Read more
Behavior Graph is not updated after exiting Play Mode
How to reproduce: 1. Open the “BehaviorPlayModeBug.zip“ project 2. Open the “SampleScene“ 3. In Project tab open the “Behavior Gr... Read more
Run subgraph node does not detect the subgraph on blackboard asset
*Steps to reproduce:* # Create and open a blackboard asset # Add a subgraph variable in the blackboard asset # Create and open... Read more
Setting a shared blackboard variable in the game object inspector throws...
*Steps to reproduce:* # Create and open a behavior graph # Add a blackboard variable # Set the shared toggle to true and make ... Read more
Blackboard variables get removed when renaming the class name
*Steps to reproduce:* # Create and open a behavior graph # Add an enum type to the blackboard # Change the name of the enum in... Read more
Variable parsing fails when characters are placed next to square brackets
Reproduction steps: 1. Open the attached “IN-104552” project 2. Open the “Behavior Graph” in the Behavior Graph window 3. Open th... Read more
Graph Loading Fails When BehaviorGraphAgent Is Selected in Inspector
*Description* When a BehaviorGraphAgent with no assigned graph is selected in the Inspector, loading a graph from code fails for th... Read more
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Latest issues
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled