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GameObject with the Network Object component is removed when connection ...
How to reproduce:1. Open the “IN-77637_repro“ project2. Open the “Test“ scene3. Enter Play Mode and wait for 10 seconds4. Observe th... Read more
Netcode for GameObjects 2.0 - Client network objects not syncing after s...
When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more
"NullReferenceException" error appears on the server's Console with each...
Reproduction steps:1. Open the attached “repro_IN-90743“ project2. Open the “Assets/Scenes/Scene_Lobby.unity“ Scene3. Build and run ... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Home Screen.unity” Scene3. Enter the Play Mod... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Home Screen.unity” Scene3. Enter the Play Mod... Read more
Network Transform Warning about a missing Network Rigidbody components l...
Steps to reproduce: Open the attached project Open the Cube Prefab Observe the warning in the Network Transform component Actual res... Read more
Player 2 does not update the position of Player 1 when controlling it in...
Steps to reproduce:1. Open the attached project “Repro Project”2. Open “Multiplayer Play Mode” window (Window > Multiplayer > ... Read more
Two NetworkManager Player GameObjects are auto-spawned on Client when us...
Reproduction steps:1. Open the attached “IN-103953.zip” project2. Click the dropdown next to the Play mode button3. Choose “Server +... Read more
"NetworkBehaviours require a NetworkObject" pop-up throws NullReferenceE...
How to reproduce:1. Open the attached project "Test"2. In the Project window, open the "Cube" Prefab3. In the Hierarchy, select the ... Read more
References for Netcode for GameObjects package Components lead to “Sorry...
Steps to reproduce:{}{}1. Create a project2. Install Netcode for GameObjects package 3. Add Network Object Component to any of the G... Read more
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