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"NullReferenceException" error appears on the server's Console with each...
Reproduction steps: 1. Open the attached “repro_IN-90743“ project 2. Open the “Assets/Scenes/Scene_Lobby.unity“ Scene 3. Build an... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Home Screen.unity” Scene 3. Enter the Play ... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Home Screen.unity” Scene 3. Enter the Play ... Read more
Prespawned ghosts fail to sync on Android due to serialization errors wh...
Reproduction steps: 1. Open the attached “prespawn_project” project 2. In the Burst AOT Settings (Edit > Project Settings… > Burst... Read more
Network Transform Warning about a missing Network Rigidbody components l...
*Steps to reproduce:* # Open the attached project # Open the Cube Prefab # Observe the warning in the Network Transform compon... Read more
Two NetworkManager Player GameObjects are auto-spawned on Client when us...
Reproduction steps: 1. Open the attached “IN-103953.zip” project 2. Click the dropdown next to the Play mode button 3. Choose “Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL