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New UI components should be created in the Center of the Canvas
E.g.: RawImage is created bottom left, Button is created top-right, etc. No consistency there! Read more
Assigning regular MonoBehaviour to Script field of Graphic Event System ...
Also, setting the Script field to None makes the entire component disappear Read more
Graphic Event System Submit Keys Size should be limited to a sensible ma...
Setting it to something really big like 10000 hangs Unity. Read more
Lots of exceptions are thrown when resizing Canvas with Render Mode set ...
Console gets spammed with: The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property in... Read more
Unity crashes when an animation is triggered
Steps to reproduce : - import the project attached- open the scene_01- press play- move a character next to another so it will be in... Read more
uGUI image causes problems in linear color space
To reproduce:1. Create a new project2. Create a canvas and add an image to the canvas3. Attach a source image to image - everything ... Read more
OnApplicationPause(false) is called before Start() on WP8
Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce:1. Cre... Read more
Crash when some components are visible in the hierarchy
To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more
GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader
To reproduce:1. Open the attached project2. Open scene3. Inspect the "New Sprite" GameObject4. Inspect the shaderExpected result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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