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Wheel Collider lacks the documentation on some of it's variables
Wheel Collider lacks the documentation on some of it's variables:Force app point distanceWheel Damping Rate Note: The variables were... Read more
Wheel Collider jumps to sky when colliding
To reproduce:1. Open attached project2. Open collider vs boxCollider scene3. Enter play modeExpected result: The Cube with the wheel... Read more
Triangle mesh collider does not collide
To reproduce:1. Open attached project2. Open collider vs box Collider scene3. Enter play modeExpected result: All the objects collid... Read more
Universal: Changing transparent or cutout shader to universal should cha...
Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set... Read more
NavMesh documentation is arranged in the wrong order
To reproduce:1. Open the manual2. Click on Navigation and Pathfinding3. Hit Next noting what pages opensExpected result: They open i... Read more
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce : - create a new project- import the shader attached and notice the error Read more
RuntimeAnimatorController scripting API page contradicts
RuntimeAnimatorController scriptin API page contradicts itself: "This class [RuntimeAnimatorController] is depricated, RuntimeAnimat... Read more
The Animation Importer manual incomplete
The Animation Importer manual incomplete The animation Importer page is missing a lot of features explained: Such as Mask, Curves, E... Read more
Don't show .manifest files in project browser
Manifest files are created for each asset bundle with new system, which results in duplicate of the same asset in editor. Can we not... Read more
Asset bundle search displaying everything with random strings
To reproduce:1. Open attached project2. In project browser search type in "b:" and random string like "aoasdada"3. Notice that all o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject