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[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce:1. Open the attached project2. Switch platform to Android3. In Quality settings set Shadow Distance between [2; 20]... Read more
[Android] Sometimes Buttons in Scroll View does not detecting input
Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity2) Build and run 'ReproScene' on a device... Read more
[Android] Inconsistencies with baked navmeshes on mobile
How to reproduce:1. Open the attached project2. Build and run on Android deviceResult: Cubes are instantiated and NavMesh is baked, ... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce:1. Open the attached project ("884781 repro.zip")2. Enter play mode3. Notice that there's a skybox, two cubes and... Read more
Unity project detected as opened with an older version of Unity if proje...
How to reproduce:1. Create a Unity project (with 5.5.0f3, for example) and close it2. Open it with 5.5.2p1 and close it (make sure, ... Read more
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce:1. Open attached project;2. Open LODBugTest scene;3. Enter Play mode;4. Press Enable/ Disable LOD button. Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject