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ShaderGraph undo operation takes longer on bigger Shaders
Steps to reproduce: 1. Download and open the project "ShaderGraphSlow.zip" 2. Open the Water2 ShaderGraph (Assets > Shades > Water2)... Read more
[ShaderGraph] ShaderGraph previews taking 50% of GPU
When you have an animated preview in ShaderGraph (with a time node somewhere upstream), ShaderGraph will peg the GPU, taking large a... Read more
[XR SDK][Shader Graph] GameObject is rendered only for the left eye when...
Reproduction steps: 1. Open the attached "case_1348241.zip" project 2. Load the "SampleScene" 3. Enter Play mode Expected result: t... Read more
Built-in ShaderGraph breaks when GPU Instancing is enabled
Steps to reproduce: 1. Download and open the project "Issue-Built-In-SG-GPU-Instancing.zip" 2. Open Assets/SampleScene.unity 3. Noti... Read more
[ShaderGraph] Dither Node results in floating-point artifacts when far f...
How to reproduce: 1. Open the attached "case_1352662" project 2. Open the "BugRepro" Scene 3. Double-click with the left mouse butto... Read more
A Shader is displayed incorrectly when it is used as a material
Steps to reproduce: 1. Open the attached project “BrokenShader.zip“ 2. Select the “Assets/skybox.mat“ material 3. In the Inspecto... Read more
Main Preview window is rendered with blank vertical lines at the sides w...
Reproduction steps: 1. Open the user's submitted project "SGIssuesRepro.zip" 2. Open the "New Shader Graph" Shader Graph 3. Open the... Read more
[ShaderGraph] Instances of SubGraph Nodes are not updated correctly when...
How to reproduce: 1. Open a new URP project 2. Create a new Shader Graph and Sub Graph 3. Create two properties in the Blackboard of... Read more
Can't create Node with mouse click in Shader Graph when dragging from No...
How to reproduce: 1. Open the attached project "Graph.zip" 2. Open Assets/Graph.shadergraph 3. Click and drag from RGBA(4) of Sample... Read more
[Shader Graph] Position Node uses World Space instead of Object Space wh...
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. In the Scene View, inspect the square sprites 3. Note how t... Read more
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