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[UI][TerrainInspector] Terrain texture selection outline is subtle
Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the Hierarchy;3. Go to 'Paint Texture' tab... Read more
[UI] Add tooltips for long tree prototype names in tree palette
Tree prototype names are cut in tree palette. Differences at the end of the names are not visible. It makes sense to add a tooltip t... Read more
Applying changes to prefab, which occur while animating, gets applied du...
How to reproduce:1. Open the attached project2. Open and play Test scene3. Click on Die button (lizard will play Die animation)4. Se... Read more
[UI] ArgumentOutOfRangeException when entering emojis into InputField
How to reproduce:1. Open attached project2. Run Main scene in Editor3. Enter a few emojis into InputField (copy and paste twice from... Read more
[WebGL] WebGLMovieTexture can’t return video size correct values also th...
Reproduction steps:1. Open the attached project;2. Open the scene "SampleScene";3. Build the game on WebGL;4. Open the built game in... Read more
Engine integrated Ads SDK fails to initialize on iOS with .ipa builds
Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store 1. What happened Also reported by several u... Read more
Profiler is using unusual amounts of memory leading to Fatal Error
Profiler is using unusual amounts of memory leading to Fatal Error. If you open profiler window with "Record" enabled and enter Play... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more
Camera stops rendering in game view after executing Handles.DrawCamera o...
To reproduce: 1. Open attached project.2. Execute menu item: BUG/Open Editor Window3. Look at game view Expected result: Game view s... Read more
MissingReferenceException is thrown when undoing prefab's changes inside...
Reproduction steps:1) Open attached project2) Open "rep" scene3) Make some changes (change position or color, doesn't matter) to pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types