Search Issue Tracker
If you load a scene using OnPointerDown, the OnPointerUp method is not c...
Reproduction steps:1. Open my attached project2. Open scene13. Enter Play mode4. Click on the button Result: OnPointerDown() is call... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
After upgrading from 5.4 to 5.5 Unity crashes when trying to play animat...
Steps to reproduce:1. Download 865057-repro.zip and open "new" scene2. Go to Animation window when "Player" object is selected3. Try... Read more
[Animator]Triggering an animation state in multiple animation layers res...
To reproduce: 1.Download and open attached project2.Go to scenes folder and open level scene3.Press play4.Wait till player jump anim... Read more
API Updater does not update Profiler.GetRuntimeMemorySize
Steps to reproduce:1. Open the attached project (Unity5_BugReport_APIUpdater_Profiler_1.zip)2. Execute Mainmenu/BugReport/Profiler3.... Read more
Crash caused by dragging a Scriptable Object asset
Reproduction steps:1. Open attached project (Grocery.zip);2. Go to Gameplay Balance Settings -> Level_003 and select Wave_Level_0... Read more
[Android] [Particles] Particles with receiving and casting shadows enabl...
How to reproduce:1. Open attached project2. Build for Android3. See particles moving on screen4. Touch and hold down on the screen, ... Read more
Encoding.GetEncoding("big5") failure when building with [IL2CPP]
To reproduce:1. Open attached project2. Build and run on iOS or Android with IL2CPP as the scripting backendNotice that when running... Read more
Reverting model back to a prefab and then undoing these changes creates ...
To reproduce:1.Download and open attached project2.Open "SimpleVoхelPack" folder3.Go to scenes folder and open "Forest" Scene4.Sele... Read more
Unity crashes in ExtractSpriteMeshBuffers() when sprite is rendered in s...
With a specific asset store asset, unity editor crashes in shaded wireframe mode. To reproduce:1. Download the attached project.2. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"