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GI Scene Visualizations and Preview display incorrect results
GI scene visualizations and preview display overbright results Reproduction steps:1) Open the scene `t1` or create a lightmap static... Read more
2D colliders change offset if their radius is as low as possible and han...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Double-click "New Sprite" to move scene camera to it4. Click "Ed... Read more
[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...
Steps to reproduce:1. Download Project and open scene "new".2. Press play and open frame bugger3. Navigate to RenderDeferred.Forward... Read more
VideoPlayer stops playing video after setting VideoPlayer.time
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Watch video Expected result: ... Read more
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored. To reproduce: 1. Open project.2. Enable Graphics jobs in Pla... Read more
[Shaders] GrabPass refraction shows wrong result since 5.5
Reproduction steps.1. Open project attached (ShaderBugProjects.zip)2. Open Scene "scene".3. Investigate object with Refraction. Expe... Read more
Part of Composite Collider 2D falls through the collider - starts twitching
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "GameObject (1)" and notice that it has composite collide... Read more
Toggle state is not reflected in Scene/Game view in edit mode
Toggle state is not reflected in edit mode Toggle state (Is On) is not reflected in Scene/Game view. Steps to reproduce:1. Create ne... Read more
Edit handles don't move together with the collider if it receives offset...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy select "GameObject (1)"4. Enable "Edit Collider" fo... Read more
PlayerPrefs gets corrupted on Windows 8.1-10 on sudden reset
Steps to reproduce:1. Open attached project2. Build for WSA Universal 10/8.1 SDK3. Open VS solution4. Deploy on Windows phone device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout