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Crash when setting avatar type in OnPreprocessAnimation of an AssetPostp...
Steps to reproduce:1. Open attached project2. Select "Run_script_on_this" fbx model in Project view3. Right click it and select "Set... Read more
Undo does not turn off Particle System Curves
Reproduction steps:1. Create new project.2. Create Particle System.3. Turn on its Size by Speed.4. Select Size Curve.5. Press Undo. ... Read more
RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
Editor crashes while making iOS build with Mono2x scripting backend and ...
Steps to reproduce: 1. Open new project2. Switch to iOS3. Go to 'Player Settings' and change the following options:- Scripting Backe... Read more
[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...
Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more
Particle System Curves deletes other Key, when selected Key time is equa...
Reproduction steps:1. Create new project.2. Create Particle System.3. Mark Size by Speed .4. Open its Size Curve.5. Create new Key.6... Read more
Layout Groups with ContentSizeFitters are not resizing if Input Field co...
Steps to reproduce:1. Download and open the attached project2. Look at the game view3. Enable and disable "input field objects" Expe... Read more
Custom Shader Editor doesn't refresh when changed in the shader code
Description: Custom Shader Editor doesn't refresh when changed in the shader code. To reproduce: 1. Load shadertest project.2. Open ... Read more
[Regression] Profiler is not attached to standalone build after building...
Profiler is not attached to standalone build after building project with profiling in Standalone enabled Steps to repro: 1. Open Uni... Read more
FindGameObjectWithTag throws NullReferenceException in the Build mode
To reproduce:1. Open attached project;2. Run the project in the Play Mode;3. Build and run the project on PC, Mac & Standalone p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject