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Input Action ReadValue<float> always returns zero when called from Fixed...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and click into the G... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
Input events are not handled when called from the FixedUpdate when Game ...
How to reproduce: 1. Open project "3dtest.zip" 2. Enter the Play Mode 3. Focus the Game window 4. Press the "Spacebar" button Expec... Read more
Input System callbacks are not unregistered when a key is released
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
[Input System][Mobile] PlayerInput's currentControlScheme is changed whe...
How to reproduce: 1. Download the attached project "1364673.zip" 2. In Build Settings, select Android platform and press "Build And ... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps: 1. Open the attached "1371332_2.zip" project 2. Open the "GameScene" Scene 3. Enter the Play mode 4. Press the s... Read more
Received Mouse position is offset from cursor when using Input System
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and go to the Game v... Read more
[Input System] Mouse.current.leftButton.isPressed returns true when righ...
Reproduction steps: 1. Open the user's attached "Input Focus Bug.zip" project 2. Build and Run the Player 3. Left-click outside the ... Read more
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