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GameObject is placed at position (0, 0, 0) when entering Play Mode if us...
How to reproduce: 1. Open the user’s attached “TrackedPoseDriverBug.zip” project 2. Open “TrackedPoseDriverBug” Scene (Assets > Sc... Read more
Second ReadValue<Vector2> returns a zero vector when the Action Maps are...
Reproduction steps: 1. Connect a Gamepad 2. Open the user’s attached project 3. Enter Play Mode 4. Press and hold any D-Pad button o... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
Input events are not handled when called from the FixedUpdate when Game ...
How to reproduce: 1. Open project "3dtest.zip" 2. Enter the Play Mode 3. Focus the Game window 4. Press the "Spacebar" button Expec... Read more
Input System callbacks are not unregistered when a key is released
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
[Input System][Mobile] PlayerInput's currentControlScheme is changed whe...
How to reproduce: 1. Download the attached project "1364673.zip" 2. In Build Settings, select Android platform and press "Build And ... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps: 1. Open the attached "1371332_2.zip" project 2. Open the "GameScene" Scene 3. Enter the Play mode 4. Press the s... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps: 1. Open the attached “My project.zip” project 2. Enter Play Mode 3. Click the left mouse button and notice th... Read more
[Input System] Collider OnPointer event not registering when on second d...
How to reproduce: 1. Open the attached project "ColliderMultiMonitorSizeIssue.zip" 2. Build And Run the project 3. Click the gree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic