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Input System puts pressure on the Garbage Collector when enabling and di...
Reproduction steps: 1. Open the attached project "input-gc-pressure.zip" 2. Open the "DebugInputScene" Scene 3. Open the Profiler wi... Read more
UI Button click is not received when new Input System OnScreenControl ha...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
InputAction class's variable names are replaced with "Input Action" when...
How to reproduce: 1. Open the attached project "InputSystemBug.zip" 2. Open the "SampleScene" scene 3. Select the "Click Me" GameObj... Read more
Input System Asset does not save when pressing CTRL+S
How to reproduce: 1. Open the user's attached project 2. Open Assets/PlayerInput.inputactions 3. Add Action 4. Press CTRL+S whil... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
Unused variable in the Input System package
Reproduction steps: 1. Open the attached "repro_IN-48284.zip" project 2. Go to "Window > General > Test Runner" 3. Switch to the ... Read more
Input Action field is not labeled by variable name when shown in the Ins...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more
USS transitions get stuck when Pointer Behavior is set to "Single unifie...
How to reproduce: 1. Open the attached project ("UIToolkit Bug.zip") 2. Build And Run the Scene "test" on a touch-enabled device 3. ... Read more
InputSystem rumble speed takes longer to start when connected via Bluetooth
How to reproduce: 1. Create a new empty Project 2. Go into Window -> Package Manager 3. Download the Input System package from the U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application