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[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no ...
To reproduce:1. Open attached project2. Open scene GenerateStuff3. Press space - It will load additively random set of levels 1 and ... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce:1. Build attached project2. Notice exception in console Read more
[PropertyDrawer] Custom foldout on one element of an array affects every...
[ PropertyDrawer ] Custom foldout on one element of an array affects every element Reproduction steps: 1. Open the attached project2... Read more
[ PropertyDrawer ] Custom foldout on one element of an array affects eve...
Reproduction steps: 1. Open attached project2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector find "Test Array"5. T... Read more
Selecting multiple objects with sprite renderer overwrites all of their ...
To reproduce:1.Create new project, import attached package.2.Open "repro" scene, notice that there are 3 objects with sprite rendere... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more
[AssetBundles] Bundle build hash check does not take subplatform / Graph...
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more
[InputManager] Positive/Negative button's tooltips are inverted
Steps to reproduce:1. Open a project2. Edit -> Project Settings -> Input3. Hover mouse over any Negative Button field label in... Read more
[iOS7] Unity does not stay in landscape in the iOS task switcher
How to reproduce: 1. Open attached project2. Build to iOS and run3. Open the task switcher by double clicking the home button, while... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject