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10
votes
Fixed

[IL2CPP] ExecutionEngineException is thrown on System.Reflection.MonoPro...

IL2CPP

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Oct 19, 2015

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Version/s: 5.2.1p4

1. Open attached project2. Make sure that .NET 2.0 is set as API3. Build to iOS with IL2CPP or WebGL4. ExecutionEngineException will... Read more

0
votes
Fixed

[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...

iOS

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Oct 19, 2015

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Version/s: 4.6.8f1

Reproduction steps:1. Open attached project "crcCheck"2. Open scene "demo"3. Using the editor enter play mode4. Press the UI button5... Read more

0
votes
Fixed

[WebGL] webcam not working with splash screen

WebGL

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Oct 19, 2015

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Version/s: 5.3.0b3

-e: see title. works with splash, editor, standalone or with this small demo http://jsfiddle.net/sendz/Bs5de/ -repro:--build & r... Read more

0
votes
Won't Fix

No warning is thrown when user's assets are replacing default Unity assets

Scene Management

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Oct 19, 2015

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Version/s:

Steps to reproduce: 1. Open attached project (737475.zip)2. Notice there is a shader in Assets folder which replaces default UI shad... Read more

0
votes
Fixed

Crash when IEnumerator returns nothing due to unreachable code

Scripting

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Oct 19, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open scene "Default"3. Run it4. Unity crashes Read more

8
votes
Fixed

[Animator] Enabling Animator which was disabled in animation crashes Unity

Animation

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Oct 19, 2015

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Version/s: 5.2.1p4

Update: fixed in 5.2.3p1 Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run it4. Select "BuggedAnimator" in... Read more

0
votes
Fixed

[Crash] Editor crashes when opening a particular scene MonoBehaviour::Sh...

Asset Loading

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Oct 19, 2015

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Version/s: 5.3.0b3

Quick reproduction steps:1. Open attached project "PolyglotUnity"--- Editor crashes immediately Alternative reproduction steps:1. De... Read more

0
votes
Not Reproducible

Memory is continuously allocated when running a build with 'V Sync Count...

Deployment Management

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Oct 19, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open the attached project2. Build and run the only scene in the project3. When running, open 'Task Manager' (... Read more

0
votes
Fixed

Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...

Global Illumination

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Oct 19, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open 'scene1'3. Bake lightmaps4. Open scene view window, select 'Clustering' in the v... Read more

0
votes
Fixed

[MultisceneEditing] Opening project with 2 or more scenes loaded prints ...

Assets Management

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Oct 18, 2015

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Version/s: 5.3.0b3

How to reproduce:1. Create a new project2. Create two or more scenes3. Load them into hierarchy4. Reopen the project=> Notice err... Read more

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