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Inspector Will Not Set Keyframes for Tint, Tiling, or Offset of a Shader...
To reproduce:1. Open the 'testScene' scene2. Select 'testColor' object in Hierarchy3. In the Animation window, click at any point in... Read more
AssetDatabase: RenameAsset()file does not check output length and automa...
How to reproduce:1. Open the attached project2. User uses AssetDatabase.RenameAsset() to rename the file3. It will generate some Uni... Read more
[IL2CPP] Creating primitive results in crash
1. Build on IOS.2. Crash! Read more
Material is darker in the Project Browser after reopening the project
Steps to reproduce : - create a new material and assign it a color (e.g. red)- close Unity and reopen the same project and notice th... Read more
Cannot type more letters while holding a button in an input field
Steps to reproduce : - create a new input field- hold the "a" key and notice that multiple a's are typed- hold the "b" bey and notic... Read more
MD can't add UnityException breakpoint
-e: the dropdown list in MD doesn't list UnityException -repro:--open a unity project--open CS file in MD--add breakpoint--select th... Read more
Application.LoadedLevelName returns empty string when called right after...
Steps to reproduce: 1. Open the attached project2. Upon opening, the 'FirstScene' should be automatically opened (if not, open that ... Read more
MD indicates stop after breakpoint when adding/removing lines while debu...
-e: when you edit the a file in MD while debugging the indicator for the breakpoint stop are not pointing to where the breakpoint no... Read more
MonoDevelop. Attaching breakpoint for exception allows only System.* exc...
-e: You can add exception catchpoint only for exceptions from System namespaceBut looks like adding Editor script fixes it. -repro:1... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject