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0
votes
Fixed

Prefabs lose runtime graph reference when deleting and regenerating the ...

Package: Unity Behavior

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Mar 25, 2025

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Version/s: 1.0.8

*Steps to reproduce:* # Create game object with a behavior graph agent in the scene and assign a behavior graph to it # Make a p... Read more

0
votes
Fixed

Order of the Blackboard variable list in the Inspector window becomes un...

Package: Unity Behavior

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Apr 04, 2025

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Version/s: 1.0.8

Reproduction steps: 1. Open the attached “IN-97775” project 2. Open the “TestGraph” in the Behavior Graph window 3. Reorder items... Read more

0
votes
Fixed

Allow queueing of event channels

Package: Unity Behavior

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Apr 15, 2025

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Version/s: 1.0.9

*Steps to reproduce:* 1. Create a new Behavior graph and open it 2. From the blackboard, Create a new EventChannel (named = "Defau... Read more

0
votes
Fixed

Undo-Redo doesn't rebuild the graph asset if needed

Package: Unity Behavior

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Apr 16, 2025

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Version/s: 1.0.9

*Steps to reproduce:* # Create a game object with a behavior agent component # Create a behavior graph and assign it to the agen... Read more

0
votes
Active

SubGraphs do not inherit Self from parent graph

Package: Unity Behavior

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Apr 16, 2025

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Version/s: 1.0.9

*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Self Null.unitypackage" # Open "scene" # Ent... Read more

0
votes
Active

Assigning the same variable to 2 RunSubgraph's fields throws errors and ...

Package: Unity Behavior

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Apr 16, 2025

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Version/s: 1.0.9

*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Error.unitypackage" # Open "Parent" # Click ... Read more

0
votes
Active

Debugging is not possible when using dynamic sub-graphs

Package: Unity Behavior

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May 13, 2025

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Version/s: 1.0.9

Reproduction steps: 1. Open the attached “IN-101007.zip” project 2. Double click on the “SubGraphDynamic” from the Project Window ... Read more

0
votes
Fixed

Text on node flickers when moving the node if it is referencing a blackb...

Package: Unity Behavior

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Apr 23, 2025

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Version/s: 1.0.9

*Steps to reproduce:* # Create and open a blackboard asset (Assets > Create > Behavior > Blackboard) # Add a GameObject variable... Read more

0
votes
Active

Collider is not listed when creating an action

Package: Unity Behavior

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May 01, 2025

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Version/s: 1.0.9

*Steps to reproduce:* # Create and open a behavior graph # Right-click and select "Create new > Action" # Click "Next" # Typ... Read more

0
votes
Active

Serializing and deserializing a finished graph restarts the graph

Package: Unity Behavior

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May 05, 2025

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Version/s: 1.0.9

*Steps to reproduce:* # Download and import the attached 'SerializeFinishedGraph.unitypackage' # Open 'scene' # Enter play mod... Read more

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