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“NullReferenceException: Object reference not set to an instance of an o...
Reproduction steps: 1. Create a new project and install Adaptive Performance package 2. Go to Simulator Settings (Edit > Project S... Read more
Blank window and Error "NullReferenceException: Object reference not set...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Open Project Se... Read more
Custom Adaptive Performance Scaler is not updated in the Profiler when i...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Game Window, select the “Game” drop-down 3. Select the “Simul... Read more
[Android] [ADPF] Framerate scaler cannot scale back to the initial frame...
How to reproduce: 1. Open the “ADPF.zip“ project 2. Open the “SampleScene“ 3. Build and Run for Android with Development Build en... Read more
"Adaptive Performance" folder is placed in the "Packages" folder when in...
Reproduction steps: 1. Create a new project with any template 2. Open Package Manager (Window > Package Manager) 3. Install the A... Read more
[Android] Android Adaptive Performance calls android.app.GameManager.get...
Reproduction steps: 1. Open the attached “IN-85543” project 2. In Build Settings, make sure that “Development Build”, “Deep Profil... Read more
[Android] AdaptivePerformanceManager.Update() causes GC Allocations
Steps to reproduce: 1. Create a new empty 3D project. 2. In Build Settings, switch the target platform to Android. 3. Using Packa... Read more
Constructor is always loading GoogleAndroidProviderSettings when Domain ...
Reproduction steps: 1. Open a large project with the Adaptive Performance package 2. Trigger a Domain Reload 3. Observe the Domai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API