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[Linux] Player fails to call NetworkInterface.OperationalStatus property
Reproduction steps:1. Open the attached “TestCrash” project2. Click File > Build Settings3. Build the project4. Launch the Player... Read more
[MacOS] Console displays errors when "Tree"object is added in URP project
Steps to reproduce: Create a 3D (URP) project Make a right-click in the "Hierarchy" window 3D Object -> Tree Observe Console wind... Read more
[HDRP] Asset Settings Helper have settings that don't highlight
Repro: Create a new HDRP project. Go to Package Manager > High Definition RP > Samples and import Water Samples. Open one of t... Read more
Blend Tree Freeform Cartesian representation does not update consistently
Blend Tree Freeform Cartesian representation does not update consistently Extract link and drag into new Unity project Open Scene- '... Read more
Global Illumination Preprocessing background task is stuck indefinitely ...
Reproduction steps:1. Open the “GiStripped“ project2. Open the “Sample” scene3. Observing the background tasks in the bottom right o... Read more
File Stripping.meta in Core SRP si corrupt
File Stripping.meta in Core SRP si corrupt Read more
Override for the constraint's property "Is Active" is lost when upgradin...
Reproduction steps:1. Open the “IsActive_Stripped“ project2. Open the “2021“ scene3. Select the “TestConstraint“ GameObject4. Observ... Read more
[Android Vulkan] the screen doesn't rotate with the device when pre-rota...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/SampleScene” Scene3. Open Edit > Project Setting... Read more
Reflection Probe is red in the Inspector window if a GameObject has a ne...
How to reproduce:1. Open the user’s attached “ReflectionProbe.zip” project2. In the Hierarchy window, select “ReflectionProbe” GameO... Read more
Fill Percentage of "iPad Launch Screen" is used for iPhone when setting ...
How to reproduce:1. Build the user’s attached “bugreport.zip” project for iOS2. Open the Xcode file3. Open “LaunchScreen-iPhone.stor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject