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[WebGL] Build fails if project's path contains NON-ASCII charecter.
Steps to reproduce:1. Create a new project in a directory with NON-ASCII character2. Switch platform to WebGL3. Build project Expect... Read more
Tile Palette Active Tilemap list shows layers with inactive GameObjects
Steps:1. Open attached project ("ActiveTilemap.zip")2. Open Scene "SampleScene"3. Make GameObject/GameObject1 inactive4. Open Window... Read more
Texture2D.GenerateAtlas causes huge memory leaks and freezing when enter...
To reproduce:1. Open user's attached project, scene SampleScene2. Enter Play mode3. Observe memory leaking in any monitoring tools (... Read more
[Android] [UI] Buttons with TextMesh Pro does not render text in Android...
To reproduce:1. Download attached project2. Build it to Android device ( need to have iOS support installed as well)3. Notice in the... Read more
[UWP] [IL2CPP] Runtime failure on call to Windows.Storage.Streams.GetRes...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project on IL2CPP backend4. Open VS solution5. Buil... Read more
Unity crashes when using Legacy Runtime
Steps to reproduce:1. Open supplied project Expected: no crashActual: crash Reproduced in: 2018.3.0a10, 2018.3.0b3, 2019.1.0a2Not re... Read more
Game View and Editor visibly drops in performance while scrolling throug...
How to reproduce:1. Open the project attached by the user (2018.3.zip)2. Open the "Done_Main" Scene3. Open the Inspector Window, pre... Read more
[Android] Build and run fails to install an application on a device with...
Reproduction steps:1) Create a new project or open any existing one2) Try to build a project on any device with Android 4.1-- Notice... Read more
[UI] Progressive CPU Lightmapper is named as 'Progressive' in the Lighti...
Steps to repro: 1. Create new project in Unity 2018.3;2. Open Lighting window (Window>Rendering>Lighting Settings);3. Expand t... Read more
[Android] Editor doesn't show that pushing built apps to Android 4.1 is ...
Reproductions steps:1) Create a new project or open any existing one2) Click on "Build and run" button and run the app on Android de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled